The Original Populous
Populous (Bullfrog 1989)
Prove yourself the deity of deities by assuming godly powers and aiding the Good little computer people in their life-or-death struggle with the Evil little computer people. You do this across a large number of worlds with striking, and strikingly different-looking, terrain types: grassy, snowy, desert, lava, etc. In addition to raising and lowering the level of the terrain, you have the power to cause floods, earthquakes, and volcanoes. You can dub some of your "walkers" knights who will equip shield and sword and go forth and wreak much havoc against the enemy, killing them and burning their homes and castles.
Magic Candle III (Mindcraft 1992)
The Magic Candle III takes place after the defeat of Dreax and his minions in the Magic Candle II. King Rebnard has looked south to the Solian Lands, only to discover a mysterious blight covering the land. And, it's spreading. As with the Magic Candle I, a time-limit is imposed on you and your comrades. This time you are racing to save the lands from the blight before the entire string of islands is engulfed.
Might & Magic III (New World Computing 1990)
MM3 seems at first to be nothing more than a wonderful, old-fashioned RPG with the stereotypical medieval/fantasy theme. This was my introductory game in the Might & Magic series, and I was taken by surprise by later elements that are common and recurring in the Might & Magic games; the back story of the space-faring, high-technology culture.
Isles of Terra is a big map to cover, with lots of dungeons and places to explore, be sure you have Wizard Eye! As you travel around the Isles you will learn more about the world and solve many puzzles, win fortunes, slay dragons and find mystical orbs on your way toward this adventure’s conclusion.
The Summoning (SSI 1992)
While the armies of men are entangled in a brutal and hopeless war with the armies of darkness, a lone adventurer is chosen to penetrate behind the enemy lines and strike a killing blow to the evil commander. Despite the oft-used storyline The Summoning combines plot twists, surprises, and hidden quests into an integrated storyline that grabs and holds your attention. The game has a unique magic system, and interface that is intuitive, consistent, and well-implemented.
King's Quest II (Sierra 1985)
It is, of course, the graphics that set the first King's Quest trilogy apart from every other game of its day. The driving force behind the creation of King's Quest has since passed into legend: IBM asked Sierra to develop a color graphics-based adventure that would showcase their brand new PC Jr. IBM believed this killer game machine, with its 16-color palette, three-channel sound, and whopping 128K of memory would become the industry leader in recreational computing. Sierra's effort was successful to say the least -- King's Quest exploded onto the scene and became the most widely sold game in PC history. King's Quest marked the introduction of 3D animated adventures.The success of the follow-up title, King's Quest II, proved the popularity of 3D games was not a mere fad. The PC Jr was quickly discontinued while the King's Quest legend grew to eight chapters.
Magic Candle III
King's Quest II
Might & Magic III