Actual Game
Lemmings 3: Chronicles1-Click Install
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The Game
Back in the early 90's, Lemmings was a staple of PC gaming culture. Alongside smash hits like King's Quest, Monkey Island, Wing Commander and many other fondly remembered series of the 90's, Lemmings set itself out as the definitive PC puzzle game. The premise was simple: you had to guide a bunch of green-haired, blue-bodied creatures called Lemmings (no relation to the real-life animal) from an entrance point in a level to the exit. However, the Lemmings faced all sorts of obstacles on their quest for freedom, not the least of which was their own stupidity and suicidal tendencies. The Lemmings games were known for simple gameplay, yet tricky puzzles that could keep people entertained for hours. Sadly, this series died out sometime around the mid-90's after a series of lackluster sequels that saw the Lemmings fade into obscurity.
In the story thus far, the Lemmings built a large flying airship (called The Ark) and managed to squeeze all 12 of the various Lemmings tribes onboard (each one given a specific theme, like Egyptian or Space-age). Now that their home island has been enveloped by a catastrophe, they set out in search of new lands to call home. They come across an archipelago of uninhabited islands that they immediately decide to colonize. Thus begins Lemmings Chronicles.
Lemmings Chronicles was intended to be the first in a series of sequels that would cover all 12 Lemmings tribes (Chronicles gives you control over the Classic, Shadow and Egyptian tribes).
In the original Lemmings and its sequel, you were given a series of actions/tools when you first began the level. You could order the Lemmings to perform these actions a certain number of times at any point in the level, but only for a limited number of times. Things were slightly revamped for Lemmings Chronicles. Now there are three actions which you can order any Lemmings to do an unlimited number of times: walk (causes the Lemming to stop what he's doing and start walking forward or change direction if he's already walking), block (causes the Lemming to stop and set up a Lemming roadblock, which prevents any Lemmings from passing him) and jump (causes the Lemming to perform a short hop over any obstacles in the way, including gaps, traps or blocker Lemmings). The remainder of the actions and tools that were formerly given out at the start of a level are now scattered about the level in boxes. Any Lemming that picks up a box gains the ability contained within that box for as long as he holds it (he can drop it to pick up a new ability or to give it to another Lemming at any time). These actions include laying bricks, digging, setting bombs, throwing hand grenades, shooting a fireball (cutely called the “Lemdoken” by fans), climbing walls, etc., and can only be used a limited number of times.
Lemmings Chronicles has two difficulties: Adults (default) and Kids, with the latter removing all the enemies except the mole and toning down the more graphic Lemmings deaths, while the former keeps the challenge high and the game interesting. With 90 stages, each taking between a minute to 20 minutes to figure out, this game will take even seasoned Lemmings players several hours to beat. So if you're up for an old-school puzzle showdown, give Lemmings Chronicles a try and see if we can't get a new Lemmings game one of these days.