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CIVILIZATION CALL TO POWER 1 +1Clk Windows 11 10 8 7 Vista XP Install

CIVILIZATION CALL TO POWER 1 +1Clk Windows 11 10 8 7 Vista XP Install

$ 29.95

Actual Game


Call to Power 1

1-Click Install
Windows 11, 10, 8, 7, Vista, XP

(Activision 1999)

My games are genuine, install in one step, look, sound and play in Windows 11, 10, 8, 7, Vista and XP like they did in the old days, or your money back. This is my unconditional guarantee for three years.

This listing includes the original game CD. An on-screen manual is also included. The box is pictured for reference only and is not included.

I will also provide a compatibility CD that will allow the game to run under ALL VERSIONS of Windows 11, 10, 8, 7, Vista and XP, both 32 and 64 bit. The game has been patched to its 1.2 final version. Note that the online multiplayer feature no longer functions.

One step: Insert my CD and the game will automatically work on your computer. Done. Yes, it's that simple.

Want to play? Click the icon. Want the game off your computer? Click Uninstall. Zero hassle.

Rapid response technical support for three years is always an e-mail or phone call away.

In the extremely rare event I cannot get this title to work on your system I will take it back for a full refund. All I ask is minimal assistance from you during the troubleshooting process.

The Game

Much of what’s here is familiar to Civ veterans. The player is, simply enough, placed in charge of a fledgling culture at the dawn of civilization and must grow to power, ultimately conquering the world or heading to the stars. All of the basics are familiar, and anyone who’s played Civilization before should be able to jump right in.

There are some significant changes, all for the better. For one, settlers are only used to build cities. Terraforming and improving the land around those cities now relies on a much more logical — and satisfying — system called "public works." Basically, a certain portion of each city’s production is put into a separate pool that can be used to build farms, roads, mines, fisheries and all manner of other landscape improvements. Be patient with this feature; it takes a lot of getting used to, but really pays off later in the game.

Trade is also improved. Instead of sending caravans across the country, a city builds a caravan (yes, it’s a camel even into the future) and is then allowed to trade wares on the open market. That’s all done via a separate window; the player sets up a deal and waits for another civilization to take it, or just trades items domestically between cities.

The oceanic depths and upper atmosphere can now be colonized. A whole range of new improvements helps these cities develop.

All of the changes drastically affect strategy. Civ vets, throw out every easy way to win you thought you knew. Enemy cities can no longer be purchased, which was my favorite tactic; instead, they revolt and form another civilization unto themselves. All of the Wonders have changed requiring new strategies to master the game.

The new pieces are deviously nice. Units like televangelists and corporate franchises can drain portions of enemy gold or production and transfer it to the player’s civilization. Later units can drop from space onto unsuspecting enemy cities. Eco-terrorists and Infectors wreak havoc on enemy landscapes. A quick read through the manual should be enough to help players get a sense of what they’ll have to do to win.

Call to Power has a few minor problems but it’s seriously addictive. It certainly deserves accolades for find the ways it did to improve a classic.



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