SSI Strategy Collection
The name Archon is certainly not new to anyone that has been playing computer games since the mid 80s. Released in 1982, it became one of the most popular games of that era, and is still a classic today. It was a well balanced mixture of arcade action, chess-style strategy, and AD&D style monsters and spells.
Archon Ultra is actually chess meets D&D - you move your pieces around a chess board A La chess, but when a piece enters an occupied space, it does not mean sudden death - the two monsters have it out, and the winner of the fight, that envolves magical weapons and special powers, occupies the space.
Combat is the heart of Archon Ultra, and is handled very nicely. There are three different combat fields - lake, lava and rocky. Flying creatures are not affected by landscape, but ground creatures suffer heavy damages from lava pools and acid lakes, and are slowed down in water.
Overall, Archon Ultra is the just as good as the original Archon, with the addition of fine graphics, sound support, and mouse support. It's addicting as ever! If you didn't play the original Archon, here's your chance to re-live part of computer game history, with a terrific strategy and action game, and you don't have to suffer with 2D monochrome graphics. Archon Ultra is a worthy adition to any gamer's library.
In going beyond what was then on the market, Software Toolworks added a number of options that make Chessmaster 3000 truly impressive sequel. One departure from traditional chess programs is in the way computer opponents are presented. Chessmaster 3000 moves away from a strictly hierarchical series of difficulty levels and, instead, presents a number of distinct computer personalities. The inherent skill of these opponents ranges from very simple (Novice) to very difficult (Chessmaster). Between these extremes are fourteen personalities which have no obvious ranking. Some are modeled after great chess players of historical significance while others reflect a particular style of play. The skill each personality is controlled by setting the amount of time that the computer has to think, as well as the number of moves that attempts to plot out. Therefore, any of the personalities can adjusted to meet the level of the human player without altering their personality.
The addition of personality to computer opponents makes the game more enjoyable in both the short and long terms. In the long term, the ability to play repeatedly without encountering a similar strategy time and time again gives Chessmaster real durability in terms of keeping one's attention. In the short term, playing against distinct personalities is simply more entertaining. (Although it is definitely a greater blow: to one's ego to lose to an opponent named Woodpusher than to be defeated by one with the pseudonym of Chessmaster.) This feature made Chessmaster seem almost alive and added an exciting dimension to the game.
This game is the peak of what began with Star Control and Archon. You will have to plan, think, and fight better then your opponent if are to stand a chance.
Since you can change the map, type and number of units, each and every game will be different. You can try different strategies to see which one work better, or just build a strong army and try to hack your enemy to small bloody bits. But this game is not chess, nor is it Doom. Sometimes the best thought strategy was defeated because the other side's pesky little Thief got your Seer, And the strongest army was useless because the enemy's orb holder is a Phantom you can't see. So you had to plan carefully and fight with all might, or you'll simply lose.
The graphics in the game are some of the most amazing I have ever seen, when compared to others at that time. The music and sound also complement the game, each character threatening before attacking, saying things like "You shall know pain" or "Taste the bite of cold steel!". Varied sound effects complement the game, adding atmosphere in the form of thunders on the game map, or realism in the form of explosions, crashes and bone crunching blows.
A strategy game with cartoony graphics and an innocent line in humour. At the start of the level you choose a starting point, the intention being to get lots of flat land as well as resources to mine and ideally existing sources of trees, stones and water (for fish). Your people are vying for supremacy with up to 3 others.
The gameplay focuses on resource management. Each building requires a certain amount of wood (and stones for some of them) to be constructed and requires particular resources to perform its function successfully. Food must be produced (either fish, bread (requiring a windmill, grain-farmer and baker) or pork (requiring a pig-farmer and butcher as well as the grain-farm) to feed the people working in mines to produce the iron, coal and gold (as well as additional stones).
The game features 30 preset missions. 6 tutorials missions will help beginners to learn the game mechanics. The game also offers the possibility to play semi-randomly (based on a 16-number key) generated maps. The map size varies from small maps, for quick matches, to large maps to, depending on how much RAM is available, huge maps, for very long matches as the fact that the in-game statistics can be displayed on a 50-hour scale illustrates. These semi-random maps can be played in single-player mode but can also be played by 2 players on one system, if you have 2 mice, in which case the screen is vertically split.
This is a turn-based simulation that takes place in the medieval land of Genesia. The object of this game is to recover 7 of 9 jewels from the land by both expanding your kingdom onto new land and depriving your enemies of their jewels. Meanwhile you must expand your territories, make technological progresses, and build up your armies in an effort to become master of the domain.
If you are a big fan of SimCity type games, then you will definitely like this game. You start off the game with one piece of land and a few settlers which you assign different jobs, from a simple settler to a masterful inventor. You must first build your settlement in order to attract new settlers to further increase your domain and strengthen your armies. Once a settlement is established, you must pre- pare for your technological future by building workshops to assist your domain in inventing medicines, weapons, transportation and so on. You are pitted against two rival domains that are required to complete the same tasks as you are. Software Toolworks/Microids did a really good job on simulating such an atmosphere.