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AGE OF RIFLES WARGAME CONSTRUCTION SET 3 +1Clk Windows 11 10 8 7 Vista XP Install

AGE OF RIFLES WARGAME CONSTRUCTION SET 3 +1Clk Windows 11 10 8 7 Vista XP Install

$ 19.95

Actual Game


Wargame Construction Set III
Age of Rifles

1-Click Install
Windows 11, 10, 8, 7, Vista, XP

(SSI 1996)

My games are genuine, install in one step, look, sound and play in Windows 11, 10, 8, 7, Vista and XP like they did in the old days, or your money back. This is my unconditional guarantee for three years.

This listing includes the original game CD. An on-screen printable manual is also included. The box is pictured for reference and is not included.

I will also provide a compatibility CD that will allow the game to run under ALL VERSIONS of Windows 11, 10, 8, 7, Vista and XP, both 32 and 64 bit.

One step: Insert my CD and the game will automatically work on your computer. Done. Yes, it's that simple.

Want to play? Click the icon. Want the game off your computer? Click Uninstall. Zero hassle.

Rapid response technical support for three years is always an e-mail or phone call away.

In the extremely rare event I cannot get this title to work on your system I will take it back for a full refund. All I ask is minimal assistance from you during the troubleshooting process.


The Game
Wargamers know quality when they get their hands on it. And true hard-core players demand three things: realism, control, and depth, and SSI could always be relied upon for all three. In the mid 90s SSI gave us the cult hit Tanks: Wargame Construction Set II, which captured the vast sweep of armored warfare. Follwing their unqualified wargame success, Age of Rifles: Wargame Construction Kit III, SSI turned their attention to the bloody period when muskets gave way to the rifled barrel.

Rifles kicks off in 1846, when the rifled gun barrel first allowed soldiers to fire with greater accuracy and at longer distances. The massed formations of the Napoleonic era were coming to an end, since charges could now be met with a deadly hail of accurate fire. But tactics hadn't caught up with technology, and generals still clung to obsolete military doctrine. The result was a bloodbath such as the United States suffered in the Civil War, with disproportionately high casualties. These same tactical transformations were going on throughout the world, as Europe tore itself on the teeth of Teutonic aggression, the British tried to hold together their far-flung empire, and the Russians and Japanese battled for Manchuria. Aside from the American Civil War, the current epoch isn't given much attention, and as the last technological upheaval before the age of armor, it deserves it.

SSI's approach to rifled warfare is superb. The engine for Rifles puts the user in as much - or as little - control as he or she could possibly want. From the start, there's an attention to small details. The graphics and sounds are sharp for the period, and three different sets of unit icons are offered: military symbols (à la paper wargames), "miniatures" featuring little men on stands, and a separate set of little guys without stands. The player has access to detailed information on each unit, from the number ofmen to the make and model of their weapons. Careful modeling is done on command, morale, strength, and other important factors, combined and represented as a "wallop factor" that designates how hard and well a unit can attack.

Control is simple drag-and-drop to give units movement orders, and differently colored cross-hairs show attack options and their probability of success. You're also in control of each unit's facing and formation (crucial elements to strategy), though these can be automated for users who just want to kick ass without fuss. Units can be moved as individuals, stacks, or entire commands with their historical leaders, and leaders can be transferred for maximum effectiveness. There are countless units in Rifles: infantry, artillery, and cavalry from numerous armies, ranging from Union and Confederate, to British, Russian, Japanese, Zulu, and beyond.

Scenarios are plentiful and well-constructed, with numerous interesting encounters that can swing on a single bad tactical decision. The variety keeps things interesting, and the many gamers who buy Rifles primarily for the Civil War encounters will find the notion of playing thousands of Zulu warrior arrayed against the British Army irresistible. Campaign games carry your success through a series of linked battles. If this isn't enough, then maybe the most powerful scenarios builder ever made at the time will impress you. Not only can you make maps and custom missions and campaigns, but you can create units and equip each one, right down to their shirts, shoes, hats, and boots. A little "paper doll" soldier lets you recreate the distinct uniforms of the period, as well as the character of each unit. 


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