Math Blaster 1
Math Blaster's story is a simple rescue mission, centering on the efforts of Blasternaut to retrieve Spot from the clutches of the malicious "Trash Alien," who, apparently, litters out of sheer spite. The garbage he leaves behind consists primarily of empty containers and bad food, though coil-springs, boots and fish skeletons are also present.
In the opening scenes, Spot and Blasternaut are preparing for a journey aboard their rocket-like spaceship, only to find that the ship is not functional. Blasternaut, jumping to conclusions, sends Spot to repair a mechanism known as the "polytronic combustion regulator" and Spot reluctantly begins repairs, while Blasternaut goes below deck.
As Spot works, the Trash Alien flies by, captures Spot and departs, leaving garbage everywhere. Blasternaut, upon discovering this, contacts his superior officer, Galactic Commander, and notifies her of the situation. Galactic Commander immediately identifies the criminal and sends Blasternaut on a mission of four objectives.
This leads to the game of "Trash Zapper," wherein the user, as Blasternaut, uses math to generate the "tractor beams" needed to collect the trash. For every problem answered, a tractor beam is added and, after five problems, a noneducational firing session begins, in which the user tries to collect as much of the trash as possible. Once the firing session ends, the user is presented with more math problems and the process repeats until all the garbage has been collected. The setting of this level can be changed to one where the trash constantly floats in front of the spacecraft, and the user has to quickly solve the equation in order to capture the trash before it disappears from the screen.
The fuel tank is on the left, and on easier levels has 15 sections instead of 25. By clicking or double-clicking on the rectangles beneath Blasternaut, players instruct him where to go and press numbers and operators down.
Blasternaut then goes down to the fuel chamber to recycle the trash. Here, the player completes equations, at which the machinery of the Number Recycler (a large structure used to create fuel) melts the garbage, freshens it to maximize energy and loads it into the fuel tanks. The player can adjust the numbers and symbols as needed.
Having fueled the tanks, Blasternaut tracks the Trash Alien to a series of caves. By means of a jetpack, he must fly to the surface of the planet in order to reach the villain. Every level of the cave contains a gap with a number or a mathematical expression on both sides, which form a barrier that Blasternaut can only pass through if he bears a number that comes between the two numbers or the numbers that would be formed by solving the expressions (example: if the gap has "3" on one side and "6 + 3" on the other, Blasternaut's number would have to be between three and nine for him to pass through.)
Large drops of water, which contain an operation followed by a number, form on stalactites that will allow Blasternaut to change his number by implementing the drop's number, through the drop's operation, on his number (example: if the drop reads "+2" than his number will be increased by two.) Unless the user is on level one, the caves also contain additional obstacle in the form of bats, spider webs, boulders and a large cave-dwelling aliens. In the corners of each such cave is a treasure chest. The user must answer a problem to open the chest and acquire a weapon to drive off the obstacle (example: a flashlight drives off the bat, scissors cut the spider-web, etc.)
Finally, it is Blasternaut's task to enter the Trash Alien's flying saucer and rescue Spot. In order to do this, he must fly through one of four openings in the flying saucer, which contain the answer to a particular problem. He must choose the right answer and reach it before being shot by the Trash Alien's weapons or being struck by flying garbage. In addition, he has only a limited time before the problem changes. If he is successful, Spot is freed and the Trash Alien's craft is destroyed, though the Trash Alien escapes.
There are six levels of difficulty, which adjust how hard the problems of the chosen subject are. If the user attempts to change subjects or leveling during the course of a mission, then the game will warn them that, if they do so, the mission will begin anew, which it will.
Math Blaster 2
Blasternaut, Galactic Commander, and Spot, are out searching space for The Lost City in their violet magenta cruiser. Galactic Commander feels this mission so important that she has left her normal duties at the base and joined the crew. Blasternaut and spot, however, are less than thrilled with the seemingly fruitless search.
Suddenly, Doctor Minus, a deep voiced robot with an obsession for subtraction, is behind them and shoots their ship down onto a barren planet where to their, if not the player's, surprise they find The Lost City. Despite this happy coincidence Doctor Minus is preparing an bombardment force and sending his "negatron" minions to the planet to make sure the Blaster crew doesn't get away. Galactic Commander knows more than she is letting on and is convinced that if they can restore power to buildings of the city they'll have an edge...
The game includes 4 levels, all involving math or logic problems to solve. Which you have to complete to restore the power within each building (level). These levels include:
Maze Craze: Here the player will control the Math Blaster crew to collect all the numbers and operations to make a complete equation and clear the area. The player has to switch between the characters to open certain doors, or perform certain actions; for example, only Galactic Commander is tall and strong enough to pull ceiling chains.
Creature Creator: The player will start with one creature composed of a number of interchangeable parts in a bow arrows will then lead to a contiguous box the number of arrows indicates how many parts need to change. The player will then need to make more changes for the next box until there are no more, this will be the final mutation.
Position Splash: Negatrons, formless yellow critters, carrying numbers will enter from the top of the screen an equation with a missing number will be at the bottom. However not all the negatrons are carrying the right number. So those without the correct number must be eliminated. The player controls one of the three crew members and can run left and right while throwing some sort of water grenade. Negatrons that have been hit will wander the stage and throw poisoned blobs at the active crew member, should he be hit another will take his place. This area ends when five problems have been completed, or answered incorrectly, or if all three crew members are hit.
Number Hunt: Here the player needs to find equations that equal a number between a range given at the top of the screen. Naturally these equations are on giant slabs all over the screen. A crew member will have to jump to and select the correct ones. Player beware! Many of the blocks can move back into the wall from which they jut sending the crew member out of commission. This area is over when five correct answers or five incorrect answers are selected, or all the crew members drop.
Upon completion players will be treated to a detailed view of the true powers of the city.