PLAY 80s and 90s PC CLASSICS ON WINDOWS 11, 10, 8, 7, VISTA, XP & MACINTOSH OSX
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SUPER SOLVERS OUTNUMBERED TLC +1Clk Windows 11 10 8 7 Vista XP Install

SUPER SOLVERS OUTNUMBERED TLC +1Clk Windows 11 10 8 7 Vista XP Install

$ 17.00


Actual Game 

 

Super Solvers
OutNumbered!

1-Click Install
Windows 11, 10, 8, 7, Vista, XP

(TLC 1997)

MY PROMISE
My games are genuine, install in one step, look, sound and play in Windows 11, 10, 8, 7, Vista and XP like they did in the old days, or your money back. This is my unconditional guarantee for three years.

WHAT IS INCLUDED
This listing includes the original game CD. The box is pictured for reference and is not included.

I will also provide a compatibility CD that will allow the game to run under ALL VERSIONS of Windows 11, 10, 8, 7, Vista and XP, both 32 and 64 bit.

INSTALLATION
One step: Insert my CD and the game will automatically work on your computer. Done. Yes, it's that simple.

Want to play? Click the icon. Want the game off your computer? Click Uninstall. Zero hassle.

TECH SUPPORT
Rapid response technical support for three years is always an e-mail or phone call away.

In the extremely rare event I cannot get this title to work on your system I will take it back for a full refund. All I ask is minimal assistance from you during the troubleshooting process.

 

The Game
OutNumbered! is a side-scrolling educational game whose objective is to stop the Master of Mischief, a common antagonist of The Learning Company's Super Solvers series and Treasure series, from taking over a television and radio station before midnight. To do this, the player must deduce which room the Master of Mischief is hiding in by comparing sets of patterns for each room to those of the room the Master of Mischief is hiding in. To obtain the pattern for each room, the player must visit each room and solve a math puzzle related to that room.

During the course of the game, the player will randomly happen upon the Master of Mischief's robot, Telly. Telly will attempt to knock down the player by either crashing into him or hitting him with hurled discs. If the player zaps Telly with his zapper before either of these things happen, he will get a chance to earn a clue to the pattern of the room that the Master of Mischief is hiding in.

When the player has all four patterns for the room the Master of Mischief is hiding in as well as those of each room, he must decide which room he thinks the Master of Mischief is hiding in. The player must compare clues obtained by zapping Telly to those for each room. If the player correctly guesses the room the Master of Mischief is hiding in, he will get a bonus score based on time and zapper energy remaining. This score will then be added to the player's lifetime score. If the guess is incorrect or the player fails to gather enough information by midnight, he will lose the game and his lifetime score will not change.

As the player wins more games, his lifetime score will increase. At certain score amounts, the player will advance in rank and the game becomes more difficult.

 


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