PLAY 80s and 90s PC CLASSICS ON WINDOWS 11, 10, 8, 7, VISTA, XP & MACINTOSH OSX
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READY FOR SCHOOL KINDERGARTEN DAVIDSON 1998 PC GAME +1Clk Windows 11 10 8 7 Vista XP Install

READY FOR SCHOOL KINDERGARTEN DAVIDSON 1998 PC GAME +1Clk Windows 11 10 8 7 Vista XP Install

$ 19.95


Actual Game 

 

Ready for School Kindergarten

1-Click Install
Windows 11, 10, 8, 7, Vista, XP

(Davidson 1998)

MY PROMISE
My games are genuine, install in one step, look, sound and play in Windows 11, 10, 8, 7, Vista and XP like they did in the old days, or your money back. This is my unconditional guarantee for three years.

WHAT IS INCLUDED
This listing includes the original game CD. The box is pictured for reference and is not included.

I will also provide a compatibility CD that will allow the game to run under ALL VERSIONS of Windows 11, 10, 8, 7, Vista and XP, both 32 and 64 bit. The PDF Activity Books will be installed with the game. I also added a folder with MP3 versions of the soundtrack files. Note that printing within the game is no longer supported. However, the PDF Activity Books can be printed outside of the game.

INSTALLATION
One step: Insert my CD and the game will automatically work on your computer. Done. Yes, it's that simple.

Want to play? Click the icon. Want the game off your computer? Click Uninstall. Zero hassle.

TECH SUPPORT
Rapid response technical support for three years is always an e-mail or phone call away.

In the extremely rare event I cannot get this title to work on your system I will take it back for a full refund. All I ask is minimal assistance from you during the troubleshooting process.

 

The Game
Although Fisher-Price Ready for School - Kindergarten is similar to other multi-subject ready-for-school programs that were on the market in the 19902, its content is presented through a series of refreshingly unique activities. Each activity is an isolated experience, so there is no goal or predetermined quest to follow. The user simply chooses intriguing activities and plays.

The brightly animated town of "Kinderville" is filled with ten friendly-looking buildings, each one representative of the activity that resides within. Each of these activities includes multiple variations and/or mini-activities. A few examples include: J.J.'s Hop, where a click on the jukebox produces an alliterative tune for each letter of the alphabet; Concert Hall, in which bell-ringing cows and maraca shaking crocodiles perform in different combinations, testing the child's number and counting skills; Clara's Calendar Corner, which features a calendar that not only teaches about the months and seasons, but can be personalized and printed; Post Office, in which packages must be matched and sorted according to size, shape and color; Sandy's Snack Shop, where the user learns to count, add, and subtract as s/he fills orders for Kinderville residents, and Design Depot, which challenges the user with games and puzzles, including one that resembles a computerized colorforms game. 


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