PLAY 80s and 90s PC CLASSICS ON WINDOWS 11, 10, 8, 7, VISTA, XP & MACINTOSH OSX
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WARCRAFT I, II and PORTAL w/MAP EDITOR +1Clk Macintosh OSX Install

WARCRAFT I, II and PORTAL w/MAP EDITOR +1Clk Macintosh OSX Install

$ 39.95


Actual Games

 

Warcraft I: Orcs & Humans
Warcraft II: Tides of Darkness
Beyond the Dark Portal
Map Editor

1-Click Install
Macintosh OSX


(Blizzard 1997)

MY PROMISE
My games are genuine, install in one step, look, sound and play in Macintosh OSX like they did in the old days, or your money back. This is my unconditional guarantee for three years.

WHAT IS INCLUDED
This listing includes the original game CDs. On-screen printable manuals are also included. The boxes are pictured for reference and not included.

I will also provide a compatibility CD that will allow the games to run under OSX versions 10.6 and higher. This covers any Macintosh made since late 2009.

Verify your version: From the Apple menu (upper left of screen) select About This Mac.

INSTALLATION
One step: Insert my CD and the game will automatically work on your computer. Done. Yes, it's that simple.

Want to play? Click the icon. Want the game off your computer? Move the game to the trash. Zero hassle.

TECH SUPPORT
Rapid response technical support for three years is always an e-mail or phone call away.

In the extremely rare event I cannot get this title to work on your system I will take it back for a full refund. All I ask is minimal assistance from you during the troubleshooting process.


The Games

Warcraft I
In the Age of Chaos two factions battled for dominance. The Kingdom of Azeroth was a prosperous one. The humans who dwelled there turned the land into a paradise. The Knights of Stormwind and the Clerics of Northshire Abbey roamed far and wide, serving the King's people with honor and justice. The well trained armies of the King maintained a lasting peace for many generations.

Then came the Orcish hordes...

No one knew where these creatures came from, and none were prepared for the terror that they spawned. Their warriors wielded axe and spear with deadly proficiency, while others rode dark wolves as black as the moonless night. Unimagined were the destructive powers of their evil magiks, derived from the fires of the underworld. With an ingenious arsenal of weaponry and powerful magic, these two forces collide in a contest of cunning, intellect and brute strength. With the victor claiming dominance over the whole of Azeroth.

Welcome to the world of Warcraft.

The Warcraft series is still going strong after almost a decade. Like Command & Conquer, Warcraft helped forming one of the largest fan groups in the strategy genre. With its unique and exciting gameplay Warcraft showed how a fresh spin on an established premise could be wildly successful. Even today Warcraft I is one of the most addictive RTS games ever. Anyone who isn't frustrated by the final assault on Stormwind Keep is either immune to emotion altogether or has melted theCD into a puddle of plastic after failing the scenario. The distinction with Warcraft is the player goes back for more.

This wonderful game of tactics thrives on a simple interface and real-time play. While the pace is fast, it's not impossible, and players will focus on managing just two resources -- lumber and gold -- rather than dealing with the minutia many war games force into the forefront. This lumber and gold produces buildings and these buildings, in turn, produce various kinds of troops. The game is fantastically accessible and easy to learn but, as will become readily apparent to anyone who plays through the first few scenarios, will present puzzles and frustrations worthy of the most adept gamers.

The Orcs, as the heavies, have compelling personality and will attract players, though the humans are slightly easier to play overall. Their archers have a bit more range and their magic is more useful than that which the Orcs possess. However, since the scenario paths of both campaigns are quite similar, you may wish to play the two games simultaneously by alternating between the two as you advance. For after having triumphed over one campaign, the other will be much simpler given your now extensive experience at Warcraft.

One of the first important lessons Warcraft teaches is one of delicate balance. The desire to delve into the pursuit of expanding one's town, a la Sim city, may lead a player to churning out dozens of Peons. Their broken bodies make a nice garnish for the burned out shells of your perhaps quite impressive spread of buildings. An easy mistake of logic advocates that a Peon will pay for itself in four trips to a gold mine, so why not crank out as many as possible? The missing element here is time. You won't have much of it.

As all players soon discover, the computer is aggressive. Before you're ready you'll have Raiders coming to visit and bashing all the Peasants you just spent so much money creating. If you, in turn, create Footmen or Knights and send them out to ward against these intrusions, you'll simply play a game of exchanging dead for dead. You need to set up a strong defense to give your Peasants time to prepare your resources for war. Warcraft follows a simple principle: strength lies in numbers. A simple defense involves winning in math. If you have more troops than your enemy, typically you'll win a fight. Start by building a wall of Footmen. Four Footmen can make short work of a Raider.

Then you'll discover that your enemy has a few more tricks. Footmen alone, actually, make a poor defense. They're too weak and you'll lose too many as your opponent sends wave after wave of assaults. The best way to keep your wall of Footmen alive is to kill enemy troops before they get anywhere near your wall. That's where Romans come in. The phalanx revolutionized warfare in the first century and Warcraft begs to repeat this lesson in history. Line your wall of Footmen with Archers behind it. Eight Archers will shred a Raider before it can swing its sword even once. If you position your phalanx strategically on the entrance to a bridge or between a break in trees, you'll force your enemy into this gauntlet every time it wants to attack.

Once you've defended well, you're almost ready to get offensive. But not quite yet. Don't jump the gun. It's easy in Warcraft to forget how strong your enemy is and to underestimate how many troops it will take to level his, her, or its town. The computer tends to hold back, waiting to throw the bulk of its forces against you when you're foolish enough to get near its town. For that reason, stay away. It's better to explore the map with the help of your Far Seeing spells rather than unwittingly unleashing a juggernaut. But if you leave your enemy completely undisturbed, you'll likely find yourself facing an extraordinarily strong opponent in the end game. You need to keep your opponent guessing and under attack without sparking an all-out confrontation. There are a number of different ways to harass your enemy. Sending a Raider or two up into the ranks of its Peasants is an easy way to knock off a few enemy troops. Diversions work best with this strategy. send one Raider up near the enemy town and, once it has captured the attention of the enemy troops in the area, lead them off and away from the town. Now send two or three Raiders up (with perhaps a Spearman or two) to kill off as many Peasants as possible. Maybe you'll get lucky and wipe out a catapult while you're still alive.

Timing, rather than resources, is the key to Warcraft. When your harassment forces penetrate deep into enemy territory, the time may be ripe for your final assault. Build troops for your attack. You'll need a few more Knights than your defensive walls required and you'll want to have at least four Wizards fully rested. As you launch your offensive, have your Wizards cast their major summoning spells. Four Water Elementals will do wonders for an attack. Be sure to move catapults forward to make quick work of your opponent's town. Be sure to target its barracks before going after farms.

If you find stiff resistance to your final assault, you may have jumped the gun. Retreat. Don't just sacrifice your army because it's fun to watch. Try to turn a losing battle into a chance to trap and spear to death your enemies. But, if you've played your game well, this final stage will be as simple as moving all your troops into your enemy's town and watching them slaughter the remaining hapless souls left.

All of the above adds up to, believe it or not, only the barest of strategies for the game. Warcraft is tightly balanced so there is no simple yet infallible solution. If you are fan of the Warcraft series you should play the first chapter end to end. You will realize that Blizzard got it right the first time. This is a title that many other games have tried to emulate and many more that were directly influenced. The Warcraft series remains strong to this day and with such a solid foundation it is easy to see why.

Warcraft II

Warcraft II places you on the world of Argoth, a world of magic, mystery, and war. Years ago (in the first Warcraft game), the evil race of Orcs decided to invade the land of the humans and failed. Now, years later, the Orcs have returned for blood with new technology, magic, and allies. Realizing that the Orcs would surely return, the race of Humans also sought allies and found them. Now allied with powerful technology and magic from the Elves, Dwarfs, Gnomes, and others the humans and their allies stand ready to fight the ultimate battle of survival. To fail is not only to die, but to know that your race will be no more.

In the game, you are given certain missions to accomplish, whether this be building a town, attacking a target, etc. If you succeed in your mission you win and gain points. If you fail, you lose rank, and must begin the mission over again. Warcraft 2 uses numerous buildings, ships, units, and more. Peasants, which you can train from the town hall, build these structures for you so that you may wage war. Some of the structures include: farms - cause everyone needs to eat, town halls - to train peasants, store gold, and wood, barracks - to train archers and footmen to guard your town, and ship yards - to build ships to wage war, transport your warriors, and carry oil. Of course, there are many, many more buildings in the game.

In order to build all of these structures to help in the war effort, you must make use of natural resources. There are 3 natural resources in Warcraft II: gold, wood, and oil. Gold is needed to train footmen, knights, etc; build buildings, and make upgrades to existing units. Wood is needed to build new structures and Oil is required to build powerful warships, refineries, and more.

Weather also comes into play in Warcraft II as the seasons change from spring to summer, fall and winter. While this doesn't seem to have a direct effect on your units, only a fool wouldn't take account of the weather in battle, as your units can walk on the ice that forms during the winter months. Warcraft II demands that you be not only resourceful and cunning, but that you be able to manage your resources as well. Gold mines and oil wells don't last forever so you must budget what you build and take into account your use of such things.

Overall, Warcraft II is a worthy successor to the original game. There's enough new stuff to make it a fresh challenge and fans will appreciate the many and varied improvements the second chapter offers. The SVGA graphics, naval & air units, fog of war and remote building are all extra ingredients for an improved game. To top it off the scenario editor allows extra fun once you've finished both campaigns and played the veteran custom scenarios.

 


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